Pathfinder
Algorithms
Dijkstra's Algorithm
A* Search
Greedy Best-first Search
Swarm Algorithm
Convergent Swarm Algorithm
Bidirectional Swarm Algorithm
Breadth-first Search
Depth-first Search
Mazes
Generate Random Maze
Generate Recursive Division
Speed: Fast
Fast
Average
Slow
Clear Board
Clear Walls & Weights
Clear Path
Made By David Kobalia
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End Node
Unvisited Nodes
Visited Nodes
Shortest Path
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