Pathfinder
  • Algorithms
    • Dijkstra's Algorithm
    • A* Search
    • Greedy Best-first Search
    • Swarm Algorithm
    • Convergent Swarm Algorithm
    • Bidirectional Swarm Algorithm
    • Breadth-first Search
    • Depth-first Search
  • Mazes
    • Generate Random Maze
    • Generate Recursive Division
  • Speed: Fast
    • Fast
    • Average
    • Slow
  • Clear Board
  • Clear Walls & Weights
  • Clear Path
Made By David Kobalia

  • Start Node
  • End Node
  • Unvisited Nodes
  • Visited Nodes
  • Shortest Path
  • Draw Wall